Post by LAZARUS FAUX on Jul 2, 2017 11:31:30 GMT
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HIVEMIND
"For far too long, us Apaths had been mindless monsters lurking in the dark, civilized as much as wild animals are. I have information able to bring forth further purpose for us to wreck havoc and inflict suffering. I seek those who are capable leaders, those who are hungry for knowledge, and those with power far superior from others of our kind. We shall make rise to a new age for the Apaths and further strengthen our forces, we shall take over, we shall set the world ablaze."
KING:
WHITE ROOK:
WHITE BISHOP:
WHITE BISHOP:
WHITE KNIGHT:
WHITE KNIGHT:
BLACK ROOK:
BLACK BISHOP:
BLACK BISHOP:
BLACK KNIGHT:
BLACK KNIGHT:
PAWNS:
[ HIVEMIND RANKS AND POSITIONS ]
KING
Essentially the head of the group, the leader working in the shadows responsible for organizing, planning, and enforcing whatever action the group has to make. The king's identity is unknown to many, nor is its existence. It is to be kept in mind that the king always holds the final decision. There can only be one king.
ROOKS
Rooks act as representatives of kings, the ones who stand as and are known as leaders, you have to be a well respected Apath to be a Rook. They still hold authority over those that are under them, however, major commands affecting the whole group would still come from the King only having the Rooks deliver the message. It is notable that only the Rooks know the true identity of the king. There can only be two Rooks, each holding a division of their own.
BISHOPS
Brains of the group, you have to be a smart Apath to be able to qualify as a Bishop. Essentially responsible for gathering information and feeding these info to their higher ups and eventually to their subordinates. They also act as the groups' scientists and are also responsible for any advancements Apaths may gain technologically or otherwise. There can only be four Bishops, two for each division.
KNIGHTS
Knights are the feared warriors of the group, gaining their respect for perhaps being the strongest Apaths to be known. Basically are just the tanks and bruisers of the group, bloodthirsty animals dealing the most damage out there in the battlefield. There can only be four knights, two for each division.
PAWNS
Pawns are what make up the rest of the group, usually the goons of the gang. Pawns don't technically have to fall on a specific division but they choose to do so. Pawns are not to be underestimated though as they may hide a hidden potentials among them.
MADE BY VEL OF GS